Beehive - Class IX
Reprint 2025-26
This is a one-act play about a professional mimicry artist named Gerrard who lives alone in a cottage. An intruder breaks into his house with the intent to murder him and assume his identity. The play explores themes of quick thinking, wit, and presence of mind in dangerous situations.
In this interactive lesson, we'll explore Douglas James' thrilling play through the eyes of Gerrard and examine how he outsmarts the intruder using intelligence and quick thinking rather than physical strength.
Gerrard lives alone in a lonely cottage. An intruder, who is a criminal, enters his cottage. He intends to murder Gerrard and take on his identity. Does he succeed?
Let's first understand some vocabulary we'll encounter in the play.
The following words and phrases occur in the play. Do you know their meanings? Match them with the meanings given.
Try to guess the meanings before checking the answers:
Irony is when we say one thing but mean another, usually the opposite of what we say. When someone makes a mistake and you say, "Oh! that was clever!", that is irony. You're saying 'clever' to mean 'not clever'.
Expressions we often use in an ironic fashion are:
We use a slightly different tone of voice when we use these words ironically.
1. "Why, this is a surprise, Mr— er —"
2. "At last a sympathetic audience!"
3. "Anything you like. I know all the answers."
A word can mean different things in different contexts. Look at these three sentences:
In the first sentence, 'culture' (noun) means way of life; in the second, 'cultural' (adjective) means connected with art, literature and music; and in the third, 'cultured' (verb) means sophisticated, well mannered.
sympathy - Noun:
familiarity - Noun:
comfort - Verb:
care - Verb:
surprise - Noun: